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...And here's what it looks like from the ground up.


  

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Table the label & get your next "authentic" jersey from Fantastic-Goods. Slim pickin's for MLB, NHL, NBA, and FIFA fans. But all 32 NFL teams are available in one form or another for $36.00 (including shipping). Tip & blockquote via "Catfish" Garner...
Take a look at this website. They make knockoff Jerseys that are REALLY good! I bought two and both are close to real jerseys! The kicker is they only charge $36 total per jersey shipping included! These normally go for about $200 retail and again for knockoffs they are really good! Take a look they have Football, Baseball and some Hockey. For the price you really can’t beat it!



  

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This happens to me a lot (very Celestine Prophecy).

Last night, I caught Robin Williams' (very Insomniac) guest appearence on Law & Order: SVU. Williams plays an audio engineer who hates conformity, authority, etc. After he beats the wrap, he appears on "Morning Joe" with Joe Scarborough and a sheep that represents a social awareness campaign he's launching. Ok. So then (after the show), I get on the interweb only to stuble upon the following about a graphic designer in NYC who is the creator of consume®evolution magazine, dedicated to exposing growing complacency with globalization and consumerism and offering viable alternatives to a “mass-produced” lifestyle. And wouldn't you know it, there's that friggin sheep and non-conformist rhetoric again. With that said, it's an interesting project (and good SVU minus the ending). Link via sheeplessco.com...
It's been nearly three years since I produced issue 1 of consume®, an examination of, and rant against, the marketing and business practices of corporate retail behemoths and our readiness to buy into whatever is served up. I pushed for deliberate, personal, buying habits. Now, on the event of my 30th birthday, I've launched into an experiment devised to put my money where my mouth is: become aware of my own dependence on blind consumption, and gain an understanding of the people and processes involved in making commodities available to me.



  

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Yeah I'm going to be 33 in a month. But I did construct a wiffleball field in my backyard last year. And my parents never did buy me Mousetrap. Link & blockquote via pbskids.org...
Rube Goldberg designed machines that made simple tasks much more complicated. The ZOOMers were challenged to design a machine that serves lunch to the ZOOM cast and crew. They've called it the Goldburger To Go, and they need your help to finish it.



  

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Via octodog.net...


  

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Wish I grew up in Germany...
The birthplace of kindergarten is returning to its roots. While schools and parents elsewhere push young children to read, write and surf the Internet earlier in order to prepare for an increasingly cutthroat global economy, some little Germans are taking a less traveled path -- deep into the woods.



  

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Buffered analgesics included. Anniversary edition via BBC. Blockquote and old school edition via DouglasAdams.com. Walkthrough via IGN...
There was a time when computer games didn't have graphics. Or at least they couldn't have graphics and sound at the same time. They certainly couldn't have graphics, sound and enough content to keep even a human being amused for more than a few minutes. So they had text. This was radical - a computer game you could control by typing in commands. The game would then respond to your commands with a breathtakingly prescient understanding of your intent. Or not. Usually not - the early text parsers (circa 1977) weren't that bright. But, as long as you limited yourself to what the game understood and the game designers wrote creatively enough to misunderstand you in a humorous and entertaining fashion, it all worked. It therefore stands to reason that any game which combined a really good programmer with a really good writer was likely to do well. So when Steve Meretzky of Infocom got together with Douglas Adams to create a game based around the Hitchhiker's Guide to the Galaxy, the result was never going to be less than interesting and more than likely insane. So it proved - the Hitchhiker's Guide adventure game was one of the best-selling games of its era, selling some 350,000 copies. In 1984.




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